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Difference between revisions of "Melrath Immortals and Legends"

 
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'''Melrath Immortals and Legends'''
 
'''Melrath Immortals and Legends'''
 
[[File:LegendSilverhand.png|right]]
 
[[File:LegendSilverhand.png|right]]
The people of Melrath are almost wholly against Immortal worship.  While they do not forbid it, many of the local citizenry look down upon the practice. Due to the history of their founders the Melrath place very little stock in the capability of the Divine and their ability to make wise decisions.  After all it was because of feuding Immortals that their ancestors ran in fear from the earthquakes and tidal waves plaguing the early villages that would later found Ne’haer.   
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The people of Melrath are almost wholly against Immortal worship.  While they do not forbid it, many of the local citizenry look down upon the practice. This is due to the history of their founders, that Melrath places very little stock in the capability of the Divine and their ability to make wise and prudent decisions.  After all it was because of feuding Immortals that their ancestors ran in fear from the earthquakes and tidal waves plaguing the early villages that would later found Ne’haer.   
  
 
The population of Melrath place a great deal of value in personal skill.  Those that display passion and ambition are celebrated.  Young Melrathi are often pushed to excel in their chosen fields so that they can better support and protect their fellow countrymen.  Magic is considered a gift that only a chosen few have the resolve to wield, so it is treated with a mixture of wariness and respect.   
 
The population of Melrath place a great deal of value in personal skill.  Those that display passion and ambition are celebrated.  Young Melrathi are often pushed to excel in their chosen fields so that they can better support and protect their fellow countrymen.  Magic is considered a gift that only a chosen few have the resolve to wield, so it is treated with a mixture of wariness and respect.   
  
Temples and shrines are few and far between within the settlements across the countryRaelia does contain one temple to Audrae due to a sizable population of Naerikk living within its walls.  
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Immortals who are typically peaceful are regarded with passing respect even if the Melrathi don't pray to them.  Xiur, Karem, Treid, Ziell and Yvithia are the most favorably regarded of the various gods. Though even then no Immortals will find themselves welcome in Melrathi lands.  There are sometimes very rare small shrines for these Immortals found tucked away in the Wilds and small villages of Melrath though most altars are kept within the confines of a home, rather than out for public viewing.
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Aside from Immortals there are many more popular local legends that are told throughout the area. More importantly the people of Melrath worship the spirits of the land, water, and sky.  Spirits are viewed as sacred and worthy of the mortal's adorationThe Induk of Melrath are especially worshiped.  Many small villages and even larger cities tend to worship their own local Induks specifically more than others. 
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It is not uncommon to see small shrines dedicated to the spirits within a settlement.  The Melrathi love to leave gifts such as jewels, food, and crafts for the local Anak, and especially the Induks.  Many visit these shrines before going on dangerous journeys or before engaging in a risky business venture.  
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Aside from Immortals there are many local legends that are told throughout the area.  The Silverhand rangers of the Duskwood often tell tales and leave gifts for the Fenris, a monstrous dire wolf that allegedly roams the dark forests that they protect. 
 
  
There are many local pieces of folklore that tell of intelligent and nigh godlike creatures that stalk the darkest places of Melrath.  Massive wolves, falcons and even serpents that slink through the rocky crags of Felwind Strait. 
 
  
  

Latest revision as of 10:21, 13 May 2019

Melrath Immortals and Legends

LegendSilverhand.png

The people of Melrath are almost wholly against Immortal worship. While they do not forbid it, many of the local citizenry look down upon the practice. This is due to the history of their founders, that Melrath places very little stock in the capability of the Divine and their ability to make wise and prudent decisions. After all it was because of feuding Immortals that their ancestors ran in fear from the earthquakes and tidal waves plaguing the early villages that would later found Ne’haer.

The population of Melrath place a great deal of value in personal skill. Those that display passion and ambition are celebrated. Young Melrathi are often pushed to excel in their chosen fields so that they can better support and protect their fellow countrymen. Magic is considered a gift that only a chosen few have the resolve to wield, so it is treated with a mixture of wariness and respect.

Immortals who are typically peaceful are regarded with passing respect even if the Melrathi don't pray to them. Xiur, Karem, Treid, Ziell and Yvithia are the most favorably regarded of the various gods. Though even then no Immortals will find themselves welcome in Melrathi lands. There are sometimes very rare small shrines for these Immortals found tucked away in the Wilds and small villages of Melrath though most altars are kept within the confines of a home, rather than out for public viewing.

Aside from Immortals there are many more popular local legends that are told throughout the area. More importantly the people of Melrath worship the spirits of the land, water, and sky. Spirits are viewed as sacred and worthy of the mortal's adoration. The Induk of Melrath are especially worshiped. Many small villages and even larger cities tend to worship their own local Induks specifically more than others.

It is not uncommon to see small shrines dedicated to the spirits within a settlement. The Melrathi love to leave gifts such as jewels, food, and crafts for the local Anak, and especially the Induks. Many visit these shrines before going on dangerous journeys or before engaging in a risky business venture.