Difference between revisions of "Category:Magic Disciplines"
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<div style="text-align: right">Magic to experiment and manipulate living organisms. Grafters wrestle the line between healer and maniacal scientist, experimenting with life-giving energies called Enervations to attach new properties to themselves and others</div> | <div style="text-align: right">Magic to experiment and manipulate living organisms. Grafters wrestle the line between healer and maniacal scientist, experimenting with life-giving energies called Enervations to attach new properties to themselves and others</div> | ||
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Revision as of 08:28, 11 December 2018
Disciplines



The Ability to Attune oneself to the various Frequencies that Resonate through Ether. In doing so, Attuners seek to understand the world.


The use of Ether to establish a relationship with elements, controlling their manifestation and intensity.


The use of Ether to forge emotional and mental links with other sentient individuals, coaxing, beguiling, and in some extreme cases, compelling their cooperation with your will.


Hone is a magic of physical enhancement by way of a Runic alphabet. Runewrights may choose between granting powerful boons to their allies or inflicting terrible afflictions upon their enemies.

Currently under development by Ghoul





Currently being developed by Astronomy

When Ether is used to change one substance into another, or to memorize the 'qualities' of objects and temporarily enchant them into other items.
Subcategories
This category has the following 11 subcategories, out of 11 total.
A
- ► Aberration
- ► Abrogation
- ► Attunement
B
- ► Becoming
D
- ► Defiance
E
- ► Empathy
G
- ► Graft
H
- ► Hone
N
- ► Necromancy
R
- ► Rupturing