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Difference between revisions of "Wip sombran"

(The Blessing of Sombran)
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| Pocket Change || The first ability of Sombran is to guarantee his marked benefits from his prosperous domain.  A Sombran will find that throughout the Cycle they work, they will find an extra 15 wealth points in value.  For seasonal expenses, a Sombran always has an additional 15 wealth points added in. This is often found through serendipity, whether through a tavern goer dropping their purse, to loose nels on the street, to unexpected windfalls in business transactions.  Sombran always, even those without a job, manage to get along better with coin than almost any other.
 
| Pocket Change || The first ability of Sombran is to guarantee his marked benefits from his prosperous domain.  A Sombran will find that throughout the Cycle they work, they will find an extra 15 wealth points in value.  For seasonal expenses, a Sombran always has an additional 15 wealth points added in. This is often found through serendipity, whether through a tavern goer dropping their purse, to loose nels on the street, to unexpected windfalls in business transactions.  Sombran always, even those without a job, manage to get along better with coin than almost any other.
 
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| Grifter's Eye || While somewhat specific, most who earn Sombran’s mark certainly would not dare complain.  Grifter’s eye sees through ruse at any level...so long as the subject of deception is theft.  If someone has the goal of stealing a Sombran’s property or profits, no amount of talking or special magical abilities will affect the marked.  The Sombran can see to the heart of the deception instantly.  In addition, when any property a Sombran owns is taken by a thief or with the intent to steal, the Sombran is instantly aware of it, no matter how far away they are from the object in question.  In order to apply, the object cannot be freshly stolen but in the Sombran’s possession for at least an Arc...if not made personally, given freely, or bought with fair means.  While not yet strong enough to pierce powerful illusions or be used for any other situation but a Sombran’s personal wealth, Grifter’s eyes is an invaluable tool for merchants looking to protect their goods from thieves.
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| Grifter's Eye || While somewhat specific, most who earn Sombran’s mark certainly would not dare complain.  Grifter’s eye sees through ruse at any level...so long as the subject of deception is theft.  If someone has the goal of stealing a Sombran’s property or profits, no amount of talking or special magical abilities will affect the marked.  The Sombran can see to the heart of the deception instantly.  In addition, when any property a Sombran owns is taken by a thief or with the intent to steal, the Sombran is instantly aware of it, no matter how far away they are from the object in question.  In order to apply, the object cannot be freshly stolen but in the Sombran’s possession for at least an Arc...if not made personally, given freely, or bought with fair means.  While not strong enough to pierce powerful illusions or be used for any other situation but a Sombran’s personal wealth, Grifter’s eyes is an invaluable tool for merchants looking to protect their goods from thieves.
 
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| Merchant's Skills || Add an extra three skill points to one of the following skills: Discipline, Investigation, Detection, Mathematics, Persuasion, or Glassworking.  These points can exceed the 250 point limit.
 
| Merchant's Skills || Add an extra three skill points to one of the following skills: Discipline, Investigation, Detection, Mathematics, Persuasion, or Glassworking.  These points can exceed the 250 point limit.

Revision as of 15:18, 3 January 2019

The Blessing of Sombran

Chamadarst is rarely shy about those he marks. One can often seen Sombran on especially shrewd merchants or back alley swindlers. Anyone who has an eye for wealth and no overabundance of reliance on others can attract this Immortal’s favor. Some have even considered his marks be warnings. Truly, so it is said, to swindler a Sombran is to court disaster. Usually Chamadarst will mark only those entrepreneurial enough to earn his interest. It is said that the one who sells Chamadarst an item for below its actual cost will always earn his mark. Sombran manifests as two copper discs on the back of a Sombran’s hands (one on each hand). As the mark progresses, they gain a new disc on each hand in a different color. Silver for adored, Gold for Exalted, and Onyx for the Champion. These marks can be pulled from the skin by the Sombran, in which case they become coins. When they are removed, however, the Sombran cannot utilize the power of that mark level till they find a coin of equivalent value to replace it with.

OOC: Several abilities in this Blessing revolve around either hoarding or spending wealth. This does, in fact, refer to the PC's wealth points. If you spend wealth points to power an ability, you are expected to deduct them from your ledger.

Favored

Ability Name Ability Description
Pocket Change The first ability of Sombran is to guarantee his marked benefits from his prosperous domain. A Sombran will find that throughout the Cycle they work, they will find an extra 15 wealth points in value. For seasonal expenses, a Sombran always has an additional 15 wealth points added in. This is often found through serendipity, whether through a tavern goer dropping their purse, to loose nels on the street, to unexpected windfalls in business transactions. Sombran always, even those without a job, manage to get along better with coin than almost any other.
Grifter's Eye While somewhat specific, most who earn Sombran’s mark certainly would not dare complain. Grifter’s eye sees through ruse at any level...so long as the subject of deception is theft. If someone has the goal of stealing a Sombran’s property or profits, no amount of talking or special magical abilities will affect the marked. The Sombran can see to the heart of the deception instantly. In addition, when any property a Sombran owns is taken by a thief or with the intent to steal, the Sombran is instantly aware of it, no matter how far away they are from the object in question. In order to apply, the object cannot be freshly stolen but in the Sombran’s possession for at least an Arc...if not made personally, given freely, or bought with fair means. While not strong enough to pierce powerful illusions or be used for any other situation but a Sombran’s personal wealth, Grifter’s eyes is an invaluable tool for merchants looking to protect their goods from thieves.
Merchant's Skills Add an extra three skill points to one of the following skills: Discipline, Investigation, Detection, Mathematics, Persuasion, or Glassworking. These points can exceed the 250 point limit.
Pass Unnoticed Neutrality is a wonderful thing. It allows merchants to trade in war zones, generally to both sides. It lets the banker enforce peace and calm in his bank. It allows the glass maker to create beautiful works of art while the world rages around him. This ability takes that to an extreme, however, as it allows the Blessed to pass through any conflict without either side noticing them. However, this ability only works so long as the Blessed remains absolutely neutral. Favoring a side of a conflict will render this ability null. It also doesn't prevent the Blessed from any of the side effects of a conflict, such as thrown pots, boiling oil, or stray arrows.
Glass Touch Glass is a beautiful thing, capable of being formed into almost any shape. However, it is also a brittle, frail substance, easily broken. This ability allows the Blessed to impart that frailness into any substance they touch. This ability only works on non-organic substances, and the Blessed has to touch it with their bare hands. As such, the ability is almost purely defensive, and has generally been found not work well on weapons that are actively being swung at them, as those who have attempted it have usually found that it's hard to concentrate on using your Blessing powers when your hands have just been severely damaged.
Isolated Calm Those Blessed by Chamadarst will frequently find themselves alone, separated from those who would normally be their peers. However, rather than being a curse, those who wield Sombran find this to be rather useful. Isolated Calm boosts the focus and discipline of the Blessed whenever they are alone, allowing them achieve things they might otherwise find difficult to manage.
Wealth Spirit Like many Blessed, those who wield Sombran can communicate with the spirits that fall under Chamadarsts Domains. In the case of Wealth Spirits, the Blessed can choose to have one accompany as a familiar. These spirits are drawn to those who have a lot of money, and the wealthier the Blessed, the stronger the Wealth Spirit will be. However, they are not drawn to the poor, and if the Sombran loses too much wealth, the spirit will depart for richer pastures.
Commerce Spirit The contrast to the Wealth Spirit, a Sombran can also choose to have a Commerce Spirit accompany them. Commerce Spirits, however, work in the opposite way, getting stronger the more wealth that the Blessed feeds them. Commerce Spirits are generally more willing to hang around the poor, since even the poor can still feed them, but will depart those who hoard their wealth too closely, as they will believe they are not being fed their due.
Partisan Sense While those who wield Sombran tend to espouse their neutrality, the rest of the world generally does not. Those who wield Sombran will find that they can tell where someone's allegiances , so long as they themselves do nothing to violate their own neutrality. This is useful for many people, as knowing someone's allegiance can help the Blessed tell how to avoid angering them, what will make their goods seem more valuable to potential buyers, and what will encourage people to give them preferential treatment.

Adored

Ability Name Ability Description
Bottomless Chest No matter the circumstances, those who wield Sombran will often find themselves with a need to transport a significant amount of wealth, whether to spend, hoard, or trade. Since wealth is, rather frequently, a heavy thing, this ability makes it significantly easier for the Sombran to transport their wealth. Bottomless Chest grants the Blessed access to a pocket dimension where they can hold all their wealth, whether currency or goods. They can open and close the gate to this dimension at will, and unlike things like Domain Bags, Bottomless Chest cannot be damaged.
Ostracism While the Blessed finds being isolated to be a helpful thing, other beings generally find it undesirable. With this ability, the Blessed can inflict an intense sense of isolation upon others. This feeling lasts for a whole trial before fading, and the Blessed can only use it once per trial. For those used to being around others, this feeling of isolation can be crippling. For those who already consider themselves to be held apart from their fellows, it is notably less useful.
Merchants Skills II Add an extra six skill points to one of the following skills: Discipline, Investigation, Detection, Mathematics, Persuasion, or Glassworking. These points can exceed the 250 point limit.
Fracturetouch An improved version of the Glasstouch ability, Fracturetouch works through fabrics, allowing the Blessed some more protection against things that are hazardous to touch. In addition, the effect is more powerful, as it not only imparts the relative frailty of glass upon that which is affected, but it causes deep fractures to appear in the affected object, making them even easier to break. This ability still only works on non-organic objects.
Coin Armor No matter how hard someone tries to stay neutral, others won't always allow it. Because of this, even the most neutral of Sombran bearers will find themselves embroiled in a fight and in need of protection. Since they may not always wear armor, the ability to make armor is a very useful thing. By giving up some of their hoarded wealth, they can create armor. The more wealth they give up, the more the armor protects and the more durable this armor is. In addition, a Sombran can use this ability on someone else, though this ability still costs money when using this way.
Perfect Value When dealing in matters of trade, as many Sombran are wont to do, it helps immensely to know the exact value of the goods for which you are trading. Perfect Value allows the Sombran to know the exact value of any good they are buying, selling, or trading. Due to this, many unscrupulous merchants hate dealing with those who bear Sombran, as they are impossible to fool. Many wealthy houses and businesses, however, regularly employ those who bear Sombran in order to ensure the quality of the goods they purchase. Naturally, most Sombran bearers are not shy about exploiting this ability in order to charge a great deal for such services.
Glass Blades When in a fight, no Blessed should ever find themselves without a weapon, and so Sombran grants those who wield the ability to form glass blades over the their hands and arms, turning themselves into living weapons. Those unfamiliar with glass may find this underwhelming, but glass has an incredibly sharp edge, and those these blades can be shattered, they can be reformed almost instantly and at very little cost to the Blessed.
Greed Loves Company Those Blessed with Sombran are not the only ones who hoard wealth, but no one benefits from hoarded wealth the way they do. This ability allows the Blessed to use the hoarded wealth of others to power Sombran abilities that are fueled by hoarded wealth. For this to work, the Blessed has to have a rough idea of how wealthy the person who's wealth they're attempting exploit, and the person has to have proprietary claim on that wealth. They cannot, for instance, use a nations royal treasury for this effect because they know a king. That wealth is the nations wealth, not the king.
Neutral Ground Those who bear Somban tend to hate having the neutrality of their homes and places of business defiled. This ability allows the Sombran to declare any piece of property that they own to be Neutral Ground. No one, no matter how angry or hate filled, may do violence upon another living being in any area designated such. Should they attempt it, they will find that the area itself will eject them from the premises and they will not be allowed to return without the express permission of the Sombran. Such permission, of course, usually comes at a price.

Exalted

The Curse of Sombran

Hated

Despised

Condemned

Category: Chamadarst Info & Mark Category: Immortal Marks