Category:Wells Primer
Contents
What is a Well?
A well is crystallized energy of some form. The majority of these are made from Ether, the energy that comes from Emea. But any form of energy that achieves a crystalline form constitutes a well. Wells have several different states. Raw wells are those that have not been altered since their harvest or creation. Refined wells have had energy run through them, giving them new properties. Ensorcelled wells have been cut and crafted, changing the properties they bear. Finally, fragmented wells are the leftover pieces, too small for their full power, but still keeping some aspects.
Raw Wells
Wells often appear like large, uncut gemstones, and in many ways, they are jewels. In their raw form, they are limited to one effect until they've been changed. This raw effect tends to be the effect that type of well is most known for, but isn't necessarily their strongest. Raw wells can be manipulated, usually by Ensorcellors, shaped as needed.
Refined Wells
When energy is run through a raw well, it refines it, granting power based on the location of the refining. A well refined in a workshop in Idalos will not have the same effect brought out of it as an identical well refined in Emea. Location means everything in the refining process.
Mages tend to have the easiest time refining wells, as they can feed their ether through them. However, any energy source can be used, be it ether (domain or divine), ectoplasm or ephemera, even electricity. The energy used does not matter as much as where it is applied. Once refined, the well becomes rigid, harder. For many who deal in wells, it is important to shape the well prior to refining, for shaping it after is difficult as they are easier to break. This refining adds new effects to wells.
The rigid, refined wells are the bread and butter of Ensorcelling. Ensorcellors are the craftsman who further shape and change the refined wells. It is an incredibly dangerous trade to get into, for not only are the precious (and often expensive) wells fragile in this state, they are also volatile. Ensorcellors break, shape, polish, and cut down the well. But each step of this process triggers a reaction, which can be different from well to well. A well struck by a chisel one day might cause a flash of lightning to arc off it, and the next day cause the chisel to melt. It truly is chaos in an Ensorcellor's workshop.
Well Cores and Fragments
One of the goals in the Ensorcelling process is to cut the well down to its most concentrated and flawless point. All wells have a bit of perfection in them, where their connection to their energy source is strongest. This flawlessness is what Ensorcellors seek. So they cut the refined well down, doing their best to not be destroyed in the process. There doesn't seem to be any perfect rhyme or reason to the process, and the best Ensorcellors say it is often a combination of experience and a whole bunch of intuition. This intuition is key, to know that striking your chisel one face may kill you, and the other grant you your boons. It is far from an exact science, but it is one of the most lucrative in Idalos.
Once the flawless core is cut free from the well, the remaining pieces become fragment wells. These wells still hold power, but being severed from the core diminishes it. These fragments are often made into working tools for the Ensorcellor or sold to those who wish to use their curious properties for other purposes.
Acquiring Wells
Wells can be acquired from every plane of existence through a wide variety of means. They are often classified based of the regions they come from, because of having different energy sources.
Emean Wells
The most commonly known wells come from Fractures. These wells are part of the Emean wells class, and all of them are made from crystalline ether. In addition to the fractures, these wells are found throughout the various sections of Emea. The energy in these wells is often sought after by mages, as it is the same as their own. These wells appear in strange ways, or at least as strange as Emea is. Some of them are embedded in stone, seeming no different than gemstones. Others might be found in the body of an Emean creature, acting like a stronger type of "heart". Others can be found moving around in Emea, some found in plants, or occasionally simply floating around in a gas state. When it comes to collecting Emean wells, there simple is no standard.
Divine Wells
The next class of wells are the Divine wells. These wells are made from ether that has been used by the Immortals. These wells are almost exclusively found within the Emean Domains of the Immortals. However, they are known to grow on the outside of the Emean Domains as well, allowing them to be harvested without trespassing. These wells contain powers associated with their Immortal's domains. They tend to be fairly rare, as their powers can be used for, or against, the Immortal. Divine wells do all share one particular thing in common, and that is their ability to act as a type of compass to lead people through Emea and to the domain the well came from. Additionally, the Divine well acts like a key, granting entrance to the Immortal's Domain. Immortals have occasionally gifted these wells to their most loyal and trusted followers, but often tell the follower of the potential dangers of it falling in the wrong hands.
Spirit Wells
Spirit wells come from the Beneath, more specifically, the Imaginings. While these wells can be found in either of the two planes of existence, they are much more abundant in the Imaginings. They are formed from crystallized ephemera. This is often generated by the Imaginings itself, however, spirit wells are also formed when a spirit is destroyed in its entirety, which is no simple task. If the spirit loses all of its ephemera, its connection to the Imaginings crystallizes. The spirit itself cannot be recovered from the spirit well, but new spirits can be born from them. These wells are quite rare, and often viewed as less useful, for very few people have experience in the use of ephemera.
Soul Wells
Soul wells come the Beneath as well. These are created from crystallized ectoplasm. They are naturally existing in the Beneath, particularly in areas with an abundance of ghosts. Ghosts are also able to create these wells through their Hex and Syphon abilities. Finally, if a ghost is completely depleted of ectoplasm, reduced lower than even a Whisper, their soul and connection to the Beneath crystallizes into the well. Those with an affinity to ghosts and souls can feel the consciousness within the well, even recognize it. But there is no communication between a soul well and anyone else. These wells are somewhat rare, as they tend to mostly be used by ghosts, who fight over them if discovered.
Universal Uses of Wells
| Well Type | Energy Types | Can be absorbed by |
|---|---|---|
| Emean Wells | Domain Ether | Domain Mages |
| Divine Wells | Divine Ether | Blessed and Mortalborn |
| Soul Wells | Ectoplasm | Ghosts, Zuuda, others with Ectoplasm |
| Spirit Wells | Ephemera | Spirits, Loshova, others with Ephemera |
Aspects
All wells can store aspects (spells, abilities, etc) within them, so long as those stored aspects are of the same energy type as them. For many of these, they are limited in just how high of an aspect they can store. Higher tier wells can store higher leveled aspects, but are also much more rare. All wells can only store one aspect at a time.
These aspects can be called upon anyone with access to the energy type used. This allows mages and blessed alike to store spells and abilities for later use. However, those without access to the specific energy type cannot use them unless the well has been Ensorcelled to allow it.
Emean wells can store aspects of Domain Magic. These may only be triggered by a domain mage of any kind. The mage does not have to be the same level as the aspect that is stored.
Divine wells can store aspects of Immortal Blessings and curses. These may only be triggered by an individual bearing a Divine Mark of some sort (blessing and cursed). These marks do not need to be the same tier as the aspect stored.
Soul wells can store aspects of Ectoplasm, Domain Magic, and Immortal Blessings and curses.
Spirit wells can store aspects of spirits, ephemera, and the natural world.
Well Absorption
Emean wells and Soul wells can have their energy absorbed by Mages through the act of flaying, which instantly drains the desired amount, making it much faster and efficient than flaying a person. The mage can choose to drag this process out, to make it take longer, if they so desire. This will deplete raw wells, though they recharge. Fragments can be drained, but will not recharge and will shatter when they run out. Energy absorbed in this manner will replenish the mage's ether reserves. This does not increase the Mage's Thirst nor does it invite Overstepping. However, if the well is capable of a higher tier than the flaying mage, Flaying will rebound on the mage, causing them to start wildly dumping their raw ether into the well, often causing a loss of control. This will invite Overstepping if the mage isn't able to sever the connection.
Divine wells and Soul wells can have their energy absorbed by those who have Blessing from an Immortal or are a mortalborn. This method varies greatly based upon the Immortals that have blessed them or are their parent. This can manifest itself in methods such as a Faldrun born having to burn a well with his blessing and inhaling the smoke or a Cassion marked having to eat the well. The absorption of a divine well by a Marked individual often allows them to go above the limits of a specific ability, or to instantly recharge the ability if it has been used up. Additionally, the absorption of a Divine well by a mortalborn (must be from the mortalborn's parent domain) can greatly reduce existing Fracturing. If no Fracturing is present, it has the potential to grant new abilities or a new domain to the mortalborn.
Spirit wells can be absorbed by spirits and ghosts, but unless a mortal has some special access to ephemera control, typically cannot be absorbed by mortals, regardless of their magic or divine status.
Emea Wells
Novice and Competent Tier
| Well Type | Fractures | Idalos | Rarity | Magic Storage | Mod Status |
|---|---|---|---|---|---|
| Glowstone / Lumite | Any size fracture, especially those in the Hotlands. | Found in the sunniest areas during Saun. | Most common well | 1 Novice Aspect | Self Mod |
| Frost Well / Glacite | Any size fracture, especially those in watery or cold areas. | Found within the hearts of glaciers. | Common | 1 Competent Aspect, 2 Novice Aspects | Self Mod |
| Fire Well / Imedyte | Any size fracture, especially those with an abundance of heat or fire. | Found in the heart of volcanoes and occasionally spewed out during eruptions. | Common | 1 Competent Aspect, 2 Novice Aspects | Self Mod |
| Rainbow Well / Ezymite | Major or Grand fractures. | Can be found at the end of a rainbow upon the ground | Uncommon | 2 Competent Aspects, 3 Novice Aspects | Self Mod |
| Stone Well / Territe | Any size fracture, especially those found underground | Found in the hearts of mines or mountains | Common | 2 Competent Aspects, 3 Novice Aspects | Self Mod |
Expert Tier
| Well Type | Fractures | Idalos | Rarity | Magic Storage | Mod Status |
|---|---|---|---|---|---|
| Splinterstone / Splinthinyte | Major or Grand fractures | Dust or sandstorms and tornadoes | Uncommon in Major Fractures, Common in Major Fractures | 1 Expert, 2 Competent, 3 Novice | Moderator Permission |
| Leechsilver / Oolasyte | Major and Grand Fractures | Around Grand Fracture entrances and in Yaralon region | Uncommon | 1 Expert, 2 Competent, 3 Novice | Moderator Permission |
| Skeever Stone / Morlakyte | All Fracture types | In locations of high ether (divine and domain) use, areas where a mage became Revealed, areas where a marked became Champion, and from Flayed corpses. | Varies, see writeup | 1 Expert, 2 Competent, 3 Novice | Self Mod |
Master+ Tier
| Well Type | Fractures | Idalos | Rarity | Magic Storage | Mod Status |
|---|---|---|---|---|---|
| Dreamstone / Emetyte | Major or Grand Fractures | Can be found in dreams, from the corpses of Nightmare Beasts | Uncommon | 1 Master, 2 Expert, 3 Competent, or 4 Novice | Self Mod |
| Nightmare Well / Umadyte | Major and Grand Fractures | Can be found in dreams, from the corpses of Nightmare Beasts | Uncommon | 1 Master, 2 Expert, 3 Competent, or 4 Novice | Self Mod |
| Etherstone / Transmuthyte | Transmutation mage's Personal Fracture | N/A | Common | See Writeup | Self Mod |
| Ruby of Love / Harthyte | Major and Grand Fractures | Spawn around two souls binding, or breaking apart, in love | Uncommon | 1 Master, 2 Expert, 3 Competent, 4 Novice | Self Mod |
| Dark Star / Obstimyte | Major and Grand Fractures | N/A | Rare | 1 Revelation, 2 Master, 3 Expert, 4 Competent, 5 Novice | Mod Permission |
| Miracle Stone / Essenthyte | Grand Fractures | N/A | Extremely Rare | 3 Revelation, 4 Master, 5 Expert, 6 Competent, 8 Novice | Mod Quest |
Divine Wells
| Well Type | Fractures | Idalos | Rarity | Divine Storage | Mod Status |
|---|---|---|---|---|---|
| Prayer Stone / Immortanyte | Grand Fractures | The Untold, Immortal/Mortalborn Emea Domains | Rare | 2 Champion, 3 Exalted, 4 Adored, 5 Favored | Mod Permission |
Soul Wells
| Well Type | Fractures | Idalos | Rarity | Magic Storage | Mod Status |
|---|---|---|---|---|---|
| Thirst Diamond / Aberryte | N/A | Created through Flaying | Common | 1 Master, 2 Expert, 3 Competent, 4 Novice | Self Mod |
| Ghost Well / Ashyte | N/A | Found in the Beneath, from Ghosts | Uncommon | See Description | Self Mod |
Spirit Wells
Spirit Wells are only given by Moderators, either through a moderated quest or as a review reward they do. These cannot be given by standard moderators. The raw, core, and fragment effects are created by the moderator who awards it, and each spirit well is unique.
Refining a Well
Energy Types
| Energy Type | Where found | Effect |
|---|---|---|
| Domain Ether | Emea, Mages, Fractures | If an Emean Well, doubles the Aspects able to be stored. If any other well, allows Aspects of the spark type used in the refinement to be stored. |
| Divine Ether | Blessed, Mortalborn, Immortal Domains in Emea, Immortals | If a Divine Well, doubles the Aspects able to be stored. If any other well, allows Aspects of the Immortal ether used in the refinement to be stored. |
| Ectoplasm | Ghosts, Zuuda, The Beneath | If a Soul Well, doubles the Aspects able to be stored. If any other well, allows Aspects of the Ectoplasm used in the refinement to be stored. |
| Ephemera | Spirits, Loshova, The Imaginings, The Beneath | If a Spirit Well, doubles the Aspects able to be stored. If any other well, allows Aspects of the Ephemera used in the refinement to be stored. |
| Electricity | Naturally occurring, Defiance Mages, Palenon | Allows Aspects of Lightning from Defiance, Palenon, Lightning Spirits, and other similar things to be stored in the well. |
| Power of Love | Through the use of Rubies of Love or Bellinos | Any well refined through the power of love will have its location felt by the person who refined it, no matter its location. This feeling is different for every person, but they can always find it if they try. |
To have more energy types added, please define their existence and submit to the PSF.
Location Refinement
Emea Areas
| Location | Effect |
|---|---|
| Dreamscapes | This effect allows the wielder of the well to bring the well with them into their Dreamscape, as well as anything the well has been constructed into, regardless of Dreamwalking ability. |
| The Veil | This effect allows the wielder of the well to find their way to their own Dreamscape, through a mental tugging of sorts. |
| The Untold | This effect amplifies the inherent effects of the well (meaning Refinement effects and ensorcelled effects are exempted) by a degree of ten, to the point of making the well incredibly powerful, but unstable. Wells refined here will shatter within 10 trials of their refinement, releasing all of their energy at once, often creating a fracture (minor or major). |
| Immortal Domains | Unreleased until the Location is written up. |
Fractures
| Location | Effect |
|---|---|
| Personal Fractures | Allows the wielder to access the personal fracture the well was refined in, from anywhere in the world. |
| Minor Fractures | Allows the wielder the ability to open, or close, a minor fracture in the proximity of the well once per cycle. This will always lead into the Untold. |
| Major Fractures | Allows the wielder the ability to teleport once per cycle to the heart of the Fracture where it was refined. |
| Anox's Grand Fracture (Hotlands) | Unreleased until the Location is written up |
| Ati'el's Grand Fracture (North Reaches) | Unreleased until the Location is written up |
| Brelt'ek's Grand Fracture (Beneath Hiladrith) | Unreleased until the Location is written up |
| Cierel's Grand Fracture (Near Augiery) | Unreleased until the Location is written up |
| Fei's Grand Fracture (Scalvoris) | Unreleased until the Location is written up |
| Luesco's Grand Fracture (Over Viden) | Unreleased until the Location is written up |
| Pieren's Grand Fracture (Near Quacia) | Unreleased until the Location is written up |
The Beneath
| Location | Effect |
|---|---|
| Generally in the Beneath | This effect allows the wielder to be completely invisible/undetectable to Tier 2 or lower ghosts, and to any Anak and Diri spirits. |
| Near to a Vergence | This effect causes the well to ping when near to a Large or Massive Vergence. However, this pinging also attracts ghosts to the wielder. Small Vergences cannot be detected this way. |
| Near to an Emean Convergence | This effects causes the well to vibrate when in the presence (3 meters) of any person or object that has been in the Beneath in the last three trials. The well will will also ping when in the presence (3 meters) of any person or object that has been in the Untold in the last three trials. |
| Highly populated ghost areas | This effect allows the wielder to interact, in a physical sense, completely with ghosts that haven't materialized into the plane of existence the wielder is in. This does NOT allow for the detection of ghosts. |
| The Imaginings | This effect amplifies Concepts and Purposes in the wielder. Effectively, this lures more spirits that embody or feed on those concepts and purposes to the wielder. |
Subcategories
This category has the following 17 subcategories, out of 17 total.
D
- ► Dark Star
- ► Dreamstone
E
- ► Etherstone
F
- ► Fire Well
- ► Frost Well
G
- ► Ghost Well
- ► Glowstone
L
- ► Leechsilver
M
N
P
- ► Prayer Stone
R
- ► Rainbow Well
- ► Ruby of Love
S
- ► Stone Well