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Worldly Illnesses and Diseases

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Mer’s Friend

Mer's Friend.png

Created By: Vluharqih

Quick Facts: A disease obtained through long-term contact with Mer. No long term consequences, but treated for aesthetic reasons.

Origins: Mer. It is unknown what exactly causes this, as some reports claim something as simple as touching something that once belonged to a Mer can cause it, however all sources agree that the Mer are the original cause.

Races: Will Not affect the Mer, Yludih, Wisp or Tunawa

Symptoms: A hacking cough that expels a thick, grey mucus and a loss of colour on the tongue are two major signs that hint towards this disease. As it progresses, the hands and feet will begin to go grey as well, the colour retreating up the limbs.

Treatments: The disease can never be cured, however the symptoms can be erased by weekly leeching of the extremities. It appears something in the body forgets to produce coloured blood, but by forcing it to create new blood, the issue is temporarily managed.

The cough can not be helped, and most will simply prescribe a soothing tea.

Complications: The disease is not fatal, nor does there seem to be any other complications that arise from it. The main issue is aesthetics, as a slight social stigma is associated with this disease.

The Jack

The Jack.png

Created By: Vluharqih

Quick Facts: A widespread disease affecting only humans.

Origins: Unknown, assumed Lissira.

Races: Half and Full Human

Symptoms: This disease strikes hard and fast, running the full gambit of its symptoms within a few trials.

It begins with intense joint pain, often out of nowhere. The pain will increase the more the join is used. However, when the joint is not moved, it will slowly lock up. Eventually this progresses to every joint. When the jaw locks it becomes nearly impossible to feed the individual.

Externally moving the joints causes the patients indescribable pain. Their joints will lock in a fully extended position, making them appear like a corpse.

Thankfully, after the paitent has become fully immobilized, they will fall unconscious. This comatose state will last for two trials. Without fail all the patients describe terrible nightmare from which they cannot wake, even if their limbs are moved. Several doctors have noted that the patients seem to have worse nightmares when their limbs are moved, however.

Treatments: Nothing but time can help. Some doctors will prescribe a pain medication prior to them falling asleep, however most simply tell them to fill up on food and find a hard, flat surface to rest on. This doesn’t help the pain, but staying immobile seems to make it pass more quickly.

Complications: IF this strikes at an inopportune time, the patient may die. Dehydrated patients are unable to drink while comatose, and many have been found frozen to death as their limbs locked up far from their homes in Zi’da and Cylus. Other than that, the disease carries no lasting effects, and it is not possible to contract it more than once in a lifetime.