Melrath Timeline
Melrath Timeline
Arc-318: Melrath is founded and the first records are written which lay down the first laws and ideals of the people. The governing body known later as the Ministry is formed which consists of seven individuals, including the founder Ashara Veldaris.
Arc-325: The walls of Melrath are completed and work on the Ashara Citadel begins. The small population invests most of their wealth and time on creating a skilled but highly selective military to defend their borders. The Sentinels are founded.
Arc-378: A band of traveling Biqaj approach the shores of Melrath and managed to broker a trade deal with the Ministry and the reclusive populace. A small trickle of seafaring people are allowing into the capital along with the surrounding lands.
Arc-418: Finding themselves sharing similar ideologies of the outside world, a sizable group of Naerikk manage the trek to Melrath and request safe passage into the gated city. Impressed with the abilities and skills of the women, they are admitted and many later join the Sentinels. This begins a proud tradition of women in the military.
Arc-460: Due to the increased efforts of outsiders to enter the lands of Melrath another branch of the military is formed known as the Silverhands. These individuals are trained to travel the lands of Melrath and survive in any environment. Famed for their stealth, tactics and marksmanship, this new faction soon begins to deter outsiders from trying to gain entry through the south.
Arc-500: The presence of magic has become more and more prevalent within the growing population as trade slowly increases and more are permitted to live within the city. The Melrathi consider magic a gift that can help defend them against the divine so an academy is founded by the Ministry called the Etherium Institution. All mages who are permanent residents are required to register at the Institution and be trained in the use and management of their powers.
Arc-530: Melrath’s population begins to grow and a large group of Melrathi migrate upriver to settle a new village known as the Venmarri Township. The town is named after Altier Venmarri who led the bid to establish a new settlement that would focus on agriculture and crafting in order to better supply the people of Melrath with food and goods.
Arc-590: Over time the Lotharro begin to venture into the northern reaches of the west and eventually stumble upon the lands of Melrath. They raid and attack Venmarri Township but are quickly chased out of the land after a confrontation with the Valkyrion Sentinels and the Silverhands of the Duskwood. This begins a terrible time of Lotharro raids that eventually culminates in the creation of the Gates of Melrath. This wall is half a mile in length and straddles two foothills in the south. A false set of ruins is erected to try and fool invaders into thinking that Melrath is a nation of ruins rather than a thriving population.
Arc-590: Expeditions are sent into the nearby Melrathi Mountains. It is there that the expedition discovers miles and miles of interconnected lochs in the valleys that are the home of a colony of freshwater Mer. They are a sister tribe of the Yu'vel'ith, who call themselves the Dwynmer. They shirked the slave trading nature of their sister tribesmen and departed from the rivers surrounding Sirothelle in search of calmer, more secluded waters. Negotiations are carried out between the Dwynmer and the Melrathi, resulting in the Mer being granted permission to travel the Castillia River in peace and to live in the nation of Melrath as natural born citizens.
Arc-645: As the population and wealth of Melrath grew, interested parties from the Kingdom of Rynmere journeyed to the southern border with a retinue of guards and a Yaralon mercenary company in tow. The group marched to the edge of the Castillia River where they demanded passage into the capital when met by a small group of Silverhands. When the envoies from Rynmere are denied their request, they waste no time in slaying the Silverhands and begin pushing north toward the capital. Once new reached the Ministry of this incursion, the full force of the Sentinels and the Silverhands were summoned and within the span of a single night the approaching party from Rynmere and their guards were silently slain. Since this incident, know as the Incursion, Melrath has essentially closed its doors and become staunch in maintaining their isolation.
Arc-718: With a shift in culture and a new leader of the Ministry, the doors of Melrath have begun to open once again following the Rynmere Incursion as its people become more curious about the outside world. The city is slowing beginning to reach out to other nations to negotiate trade deals and invite new sources of knowledge into the city. There have emerged two groups among the Melrathi, those that wish to open up to the outside world and those that wish to remain closed off and isolated. This is a powder keg moment as the nation begins to decide how they wish to be seen by the outside world.
