Magic Jargon
Arcanavores
A Revealed mage that has Flayed too many people and turned crazy because of it.
Disciplines
The 15 different flavours of magic in the world. See Domains.
Domains
A Domain is a sphere of influence over a part of the world. They are all-encompassing, so for example, the Domain of Sadness includes all sadness felt by all things capable of feeling sadness at that moment. Immortals have control over between three and four domains, which have no true limit in their size or scale. Sparks, as pieces of the Original Beings, follow this law, but are limited to controlling a maximum of three from a total of fifteen possible Domains specific only to magic.
Ether
A powerful energy that originates from Emea. Primarily used by mages in domain magic. Only those that can dream have ether (not including animals).
Fracture
A tear in the fabric of the world, bridging the gaps between Idalos and Emea. It allows beings and energy to pass from Emea into Idalos, and more rarely, from Idalos into Emea.
Mutation
Unique changes to a mages body, mind or magic.
Practices
Skills that work in a similar way to, or can be used alongside magic, but are not magic, and do not require an initiation or create mutations.
Spark
A living shard of the Original Beings, the creators of the Immortals, willingly attached to the soul of mages in a symbiotic relationship.
Revelations
A powerful transformation that happens when the mage and their Spark merge together, becoming one being. This only happens when the mage and their Spark have a perfect relationship.
Starved Ones
A mage that has Flayed too many people and turned crazy because of it.
Wells
Crystallized, solid ether. They grow inside Fractures, much like stalagmites grow inside caves.
Witchbrand
A specific magical "mark" placed upon every mage when they start a particular Domain magic. All mages of that Domain share that specific mark.