Category:Desnind Calendar 718 02 Cold
Weather
Vhalar Weather:
From the heat of Saun stumbles the warmth of Vhalar. It's a gentle warmth that caresses the crops with kisses of the Idalos suns. Rain is kind of sparse for the first part of the season, and strangely there's even a snowfall early in the season causing most of the first harvest to fail. The second and third harvests prove more fruitful as the weather settles. Occasional drizzles across the season and one good rain between the 63rd and 69th. There are many quakes through out the season, and after the fire, things are slowly growing back. That is until Zi'da starts.
Zi'da Weather:
Zi'da marks the start of the coldest seasons. Starting the 5th of Zi'da an extreme heat wave akin to Saun's heat melts away any snow, first flooding zones of the forest, and then whisking away the water's from the river of the area, leaving fish found on the shore. The heat wave lasts until the 14th when snow starts to fall again. The heat falling away and the chill of Zi'da really starts. With this, many animals go into hibernation, meaning it's harder for food to be found. Snow slows down starting the 28st, but then blazes back on the 71st. The pier and waters near it are iced over for most of the latter half of the season. Immortals only know how crazy Cylus might be.
Seasonal Events
Vhalar
- Vhalar 1st: Information : Self Mod
- This is the first day without two suns high in the sky and while still warm it has become much more bearable and people take to the streets that evening to celebrate the return of night. Most of the clean up from the fires of Suan is done. Still though there are missing persons that are being looked for either among the ashes of the great blaze now known as the TriBloodFire in reference to the bad luck the Blood Moon's in Ymiden caused. The cause of the fire still unknown.
Anyone who wants to make a plot point of this should note that in Saun a lot of people died, you are more than welcome to go on a search for missing folks and to find some. There seem to be no clues at this time as to the cause of the fire and there begins to be a worry about food, as the area burned included a lot of crops.
- Vhalar 15th: Information: Self Mod
- Weather has been warm and dry up until this point but those waiting to go out into the woods to gather the crop hope it will rain a little before the time comes offering a juicier and larger haul if they are lucky. Later in the night, a strange sound comes from the forest, like the forest itself is crying out for help. The winds kick up, and the ground shakes for a bit, but past that, nothing is out of the ordinary.
Anyone who wants to make a plot point of this should make sure to read the next day and follow on ones , as these earth tremors get worse. If your pc is out during the evening, note the events of the next day.
- Vhalar 16th: Event: Self Mod
- The slight ground tremors and the strange sounds of the night before turn out to have been something, after all. There are reports throughout the forests that animals are behaving oddly, skittishly. A number of animal corpses are found throughout the forests and beyond - yet none of them have any apparent cause of death.
Anyone who wants to make a plot point of this should take the opportunity to get some free dead animal (hunters etc) but if you take it to be sold / start to butcher it yourself etc - the meat is rancid.
- Vhalar 20th: Information: Self Mod
- There is a sudden shift in weather, as a deep chill fills the air. By mid-trial, snow is falling and doesn't stop for a couple trials. Some of the weaker crops fail for the first harvest. There is a growing fear that those of Desnind might not be able to survive through Zi'da and Cylus. These snows stop by the 26 and the weather starts to warm up again.
Anyone who wants to make a plot point of this should just note it as a weather point.
- Vhalar 25th: Event: Self Mod
- A fight breaks out around the firepit, apparently regarding food supplies and how the forthcoming shortage should be dealt with. There are minor injuries and mostly wounded pride - but this is a very rare thing in Desnind and the elders start to worry about the difficulties of the next few seasons and the forthcoming food shortages.
Anyone who wants to make a plot point of this should note that, for Desnind, this is really shocking. They don't do fights like this. Some people will start to think that whatever is affecting the animals is also impacting the ones with two legs.
- Vhalar 27th: Event: Self Moderation
- A ceremony is held in memory of those that were lost in the fires of Saun, both those who worked to try and stop the blaze and those unfortunate enough to be caught in it's monstrous grasps. The ceremony happens just before night fall outside of Moseke's temple and people create perishable offerings to the lost that are left at the steps of the temple as a sign of respect. The local Sev'ryn throughout this evening all notice that their connections with their familiars seem to be off. Many report at this time that while having conversations with their familiar, they feel an overwhelming sense of grief and loss.
Anyone who wants to make a plot point of this should note that the issue with familiars continues as a theme throughout the season. Don't over play it here, but it's a big deal
- Vhalar 30th: Information
- With the final tally of the first harvest, there are dark times ahead in Desnind. Even if the second harvest is maximum, there are going to be food shortages, following the fires of Saun, which destroyed many crops. A plea goes out for people to donate food stuff. The Order of the Adunih, previously a small group within Desnind, step forward and begin to co ordinate efforts to see Moseke's lands through the dark seasons ahead.
Anyone who wants to make a plot point of this should note that this is an opportunity to start working with the Order of the Adunih and to earn some good renown!
- Vhalar 40th: Event: Self Mod
- A lot of time has been put in by the Cikkaken over in what was the Eastern forests, they have already set to work with trying to bring lifer back into the burnt up area. Many doubt the forest there will ever truly recover but those with faith continue to pray to the Earth Mother that the land there will one day be revitalized. On the 40th Vhalar, the population of Desnind, or as many as possible, go out to the scorched earth and hold a full trial (all day and all night) vigil and pray for the land.
Anyone who wants to make a plot point of this should note that, this one is about community. There is a very real sense of the whole of Desnind coming together on this trial and anyone who starts trouble etc will be quickly dealt with. PM Peg for plot notes
- Vhalar 62nd: Moderated Event
- Strange cries are heard from the forest once more. Like it's crying out in pain once more. This time, it's more urgent. The tremors are more violent, the wind howls, and a deep feeling of sadness seems to hang in the air. A small group assemble to investigate!
There will be sign ups for this.
- Vhalar 70th: (Idalos wide event)
- The Objagon tree is shaking and groaning. The Tunawa are worried but find themselves feeling more revitalized than ever. There is a question as to what is happening around Desnind, but the rest of Idalos is in for some serious surprises.
This will be an announcement which impacts gloabally
- Vhalar 99th: Mini Event: Moderated Thread
- Tialadani - "The Harvest" takes place: While Desnind is home to a wide variety of fruits, veggies, and insects, this arc the crops have been seriously damaged by the Saun fires. Tialadani, the celebration of the harvest, is a muted affair this arc. In a break with tradition, there are no fires on the ground, although musicians and dancers congregate and celebrate with dancing and singing. The usual roasting of animals and sampling of produce is not evident either, as there are insufficient stores for the arc already. Still, there is a festival like atmosphere and the singing and dancing occurs around Moseke's temple, where there may even be a surprise visitor among the populace.
Sign up for this forthcoming
- Vhalar 108th: Event: Self Moderation
- The trial of the third and final harvest of the season as Desnind preps for the cold of Zi'da and Cylus. The gatherers that step into the forest will find that there are a few trees that have suffered from root rot and many of the berry bushes they had checked before for food are now sick, diseased, and or dead/rotting. The chill of Zi'da is creeping up on Desnind. What is happening with the forest?
Anyone who wants to make a plot point of this should note that, the weather is freezing and the sense of worry about the trees having root rot is enormous. A good chance for hunting, gathering and spooky stuff!
- Vhalar 123rd: Event
- We bid goodbye to the season as Vhalar comes to an end. Small celebrations speckle Desnind, lit up by the Iyo. No large fires (as is the rules of Desnind) as snow starts to flutter in the night. This trial is a trial to reflect on the arc so far, and many people are still leaving offerings at Moseke's temple for those lost in the TriBloodFire.
Anyone who wants to make a plot point of this should note that, this is a largely social event, why not use it to meet new people?
Zi'ida
- Zi'da 1st: Event: Self Mod
- During the late afternoon there are a number of situations where animals stampede. No one knows why - one child is killed and a few others (two children, three elderly Sev'ryn) are injured when they don't get out of the way. There is definitely something strange going on with the animals. Will someone investigate?
Anyone who wants to make a plot point of this should note that this is part of a larger plot. PM Peg for details!.
- Zi'da 5th: Information: Self Mod
- Once more, the ground beneath the people of Desnind's feet shakes and there is a most unusual ten-bit-long wave of heat rising from the ground. This melts the snow just as quickly as it appeared. Some of the rivers start drying,and fish are found dead and rotting on the shores. Panic starts to ensue - with crop shortages, strange animal behaviour and rotting fish, how will the people survive?
Anyone who wants to make a plot point of this should note that this is part of a larger plot. PM Peg for details!.
- Zi'da 9th: Event: Self Mod
- A group come in to Desnind, musicians and acrobats. They seem friendly and they keep many entertained around the fire pit. A number of women are tempted into stranger's beds that night and the three nights after. Married women, too, find themselves tempted by this travelling troupe. Yet their music is excellent. Will anyone investigate?
Anyone who wants to make a plot point of this should note that this group is more than it seems! PM Peg for details!.
- Zi'da 14th: Information: Self Mod
- Further worry settles in over the already concerned general mood of the city. Communication with familiars continues to be strained and difficult for some Sev'ryn Those affected report that it feels like there is a barrier between them and their companions. What could it be?
Anyone who wants to make a plot point of this should note that this is part of a larger plot. PM Peg for details but note this is for SOME Sev'ryn only, you don't have to play your Sev'ryn this way if you don't want to!
- Zi'da 23rd: Mod Input Event
- Meeting of the Chikkaken: Plants, animals, rivers and the very ground itself seem to be turning on Desnind. This meeting will be a semi-moderated event where players can engage with the Chikkaken if they wish. PM Peg for plot notes.
- Zi'da 31st: Information: Self Mod
- Hunters are having a harder time finding animals for fresh kills, and trade ships are having a hard time coming in as the shore and docks are iced over. Defiance mages are working hard, but there is very limited access to resources. Once Zi'da 50th passes, Desnind is effectively cut off from the outside world.
Anyone who wants to make a plot point of this should note that there is a sense of panic starting to happen - there are likely to be a few merchants who will take advantage of that.
- Zi'da 45th: Information: Self Mod
- Desnind supplies are low, but with strict rationing and the help of every single citizen with a garden, they will manage. However, rationing is strict and there is a growing sense of suspicion. People caught hoarding food are dealt with harshly.
Anyone who wants to make a plot point of this should note that from this date on ALL PCs (and NPCs) are subjected to food rationing. Anyone who believes they aren't please PM Peg with the reason. :)
- Zi'da 58th: Information
- Four fully Sev'ryn babies are born this trial from one mother! What a fortuitous day! The mother is exhausted but it is obvious that with how proud and happy the father is, all will be okay. The Nai'choma Quadruplets will get their names once the mother is back to full health.
- Zi'da 69th: Event: Self Mod
- An announcement goes out and brings many of the populace to Moseke's Temple, where the Medicine House and the Order of the Adunih are giving out soup and a hot drink served for all those in need from the cities stores.
Anyone who wants to make a plot point of this should note that this is a largely social thing, but increases the awareness of the Order of the Adunih.
- Zi'da 81st: Event: Self Mod
- Children playing in the snow find a necklace that seems to have lost it's owner. They, with the help of their parent's, put up posters for a valuable item being found.
Anyone who wants to make a plot point of this should note that this is no ordinary necklace. Make your own story, or PM Peg for ideas!.
- Zi'da 93rd: Moderated Event
- Many people worry if they can survive Cylus at this rate. More and more people have been falling ill and have been weakened due to rationing of food. To make things worse, a snow storm starts brewing in the middle of the night, all hunts are called off, and people hide in their homes. Yet, on the night of the 93rd, the dawn of a new Arc, a woman's voice raises in song and all of Desnind hears it. Children sleep, animals calm and adults? Adults know that all will be well.
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