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Category:Magic OOC Information

Player Character Restrictions

(The Lowdown)

1. Tunawa cannot learn magic
2. Wisps cannot learn magic
3. Yludih cannot learn Becoming or use Mirage to conceal themselves
4. A Revealed Mage cannot become a Wisp
5. Four magics can reach revelation
6. A Mortalborn can reveal, however, this is not yet written up as it functions differently, so it is unplayable at this time.
7. Only four magics per mage can be attained safely (Four can reveal)
8. Only four magics per Mortalborn can be attained safely (See above for Revealed)
9. Starting mages may begin with an Immortal Mark
10. Magic is not an applicable Fast Track skill. One can only earn experience for magic by practicing or using that magic in a thread. You cannot write a thread about using Attunement and suddenly become an Expert necromancer. Likewise you may not practice only basic magic at expert level in a thread and still advance your magic skill. Magic is about pushing limits and discovery. Playing it safe will award no growth.
11. You may only begin with two magics upon start up. The rest must be learned in roleplay. If you do begin with two magics you must either write the initiation (and reason your teacher chose you) into your history or write a Flashback thread BEFORE using magic in any threads. Remember that mages are rare. CS Reviewers will be leery if your master showed up, taught you, and then vanished. The relationship between master and student is special. If you need permission to play a master NPC with more skill than is usually allowed, contact your local Prophet for permission.
12. Overstepping is optional, but if Reviewers see magic being abused, it can be assigned.
13. If you Flay, you will acquire the mental flaw, Thirst, and be drawn to commit it again for the remainder of the Cycle (if performed closer to the end of a Cycle than the beginning, the Thirst will last through the next Cycle). If you commit it again, the Thirst will double, triple at three, and if you choose to have your character commit four they will become a Starved One. Contact a Prophet for protocol if this horrifying fate befalls them.
14. Revelations are permanent. Revelations are optional. You may reveal a maximum of four times.
15. Once Revealed, you cannot be initiated into new magics nor attain the next tier of skill level of any current magic held.

Guidelines for Awakenings

A player has some direction how Awakenings manifest. Please consider reaching out to a Prophet to plan these changes BEFORE you reach the threshold of the next tier. They should build on how you use your magic or what your magic has changed about you. Some of these mutations can be advantages, special abilities, but we expect you to balance them out with drawbacks as well. Few Awakenings are simply benefits. Great stories are told with struggle. We are leaving the creative onus with you, but we hope you'll use these changes to build out the unique journey your character is going through. There will be example mutations with each Discipline write up you can use for inspiration or directly copy if you like what we wrote better than your idea.

The Revelation

If you want to completely master a magic, Revelation is unavoidable. Sometimes this comes with unique social disabilities for your character. Only a Revealed mage has a Discipline score at 100. All other non-revealed mages can only climb to 99 in their given Discipline. As the staff, we understand that a permanent state change that may be reacted to harshly in any civilized society is difficult. A Revelation in its true, undisguised state, is not human. No matter what disguise or magic you use to hide what you are...you will always return to this form at some point. It is who you and the spark are now. You are the Truth. That said, this is a roleplaying site. We build epic stories. If you're worried how the Revelation will affect your character, make your CHARACTER worried about how the Revelation will affect them. Go on a quest, talk to an Immortal, speak to the Prophets about your concerns and we will help you find a happy medium if possible.

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