ST Standing Trials Knowledge BaseKnowledge Base

Ne'haer Schooling

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Even though Ne’haer is vastly different from the great minds that rule Viden, their education system is up to par in terms of standard knowledge. However, unlike Viden, Ne’haer places a strong focus in religious education, Immortal history and knowledge lessons, and rituals practiced throughout the various religions, as well as most well known champions of the Immortals. One Immortal Ne’haer places a strong focus on in school is U’frek, given that the major populace of the city, as well as one of the predominant religions practiced, are Biqajs and the Saraja.

Of course, in every city exists social standards, ones set by the separation of wealth classes and Ne’haer is by no means exempt from this standard. There are three paths a child may follow based on their family’s guidance. They may follow a religious path, one set by the government of Ne’haer and generally taken by most citizens. They may follow a privileged path, one set by private institutions donated and put together by factions, powerful families, and other noteworthy people. Or they may follow a self guided path, one that usually involves homeschooling and traditional family practice and education -- a path that is normally taken by traveling Biqajs. Though these paths differ from the other in a variety of ways, they each attempt to educate young Ne’haer citizens with the knowledge of the world and religion in it.


Religious Path

Cost: Free

Duration: 5 Arcs - 17 Arcs

Knowledge: This knowledge may only be added to character sheets that have listed in their history that their character was educated through Ne'haer's education system. If your character sheet does not have information in their history stated they were taught in Ne'haer, an intervention will be placed and you will not be able to roleplay further until necessary edits have been made. You may add these knowledge at any time if your character was taught in Ne'haer. For started characters, these knowledges DO NOT add to your total knowledge count.

Knowledges:

  • Immortals: Each by name
  • Immortals: Each by practice
  • Immortals: Each by prayer
  • Temples: Understand each ground plan
  • Caregiving: Care for each other
  • Caregiving: Tend to the poor
  • Discipline: Maintain routine
  • Socialization: Respect your elders
  • Meditation: Silence breeds peace
  • Meditation: Quiet mind, quiet heart
  • Rhetoric: Speech to groups
  • Teaching: Break down complex things
  • Teaching: Explain differences

Privileged Path

Cost: 2WP Per Child Enrolled

Duration: 4 Arcs - 19 Arcs

Knowledge: This knowledge may only be added to character sheets that have listed in their history that their character was educated through Ne'haer's education system. If your character sheet does not have information in their history stated they were taught in Ne'haer, an intervention will be placed and you will not be able to roleplay further until necessary edits have been made. You may add these knowledge at any time if your character was taught in Ne'haer. For started characters, these knowledges DO NOT add to your total knowledge count.

Knowledges:

  • Ne’haer: Council of Minaih
  • Ne’haer: The power of the Faithful
  • Dancing: All the sophisticated styles of dance
  • Dancing: Different music, different dance
  • Dancing: Partner dancing
  • Etiquette: Recognize your place and act accordingly
  • Etiquette: Appropriate use of honorifics
  • Negotiation: The aim is to reach agreement
  • Persuasion: The aim is to urge new belief, position or course of action
  • Politics: The power lies in fame
  • Rhetoric: Speech to a group

Self Guidance Path

Cost: Book Materials and Supplies - 1WP Per Child

Duration: 3 Arcs - 20 Arcs

Knowledge: This knowledge may only be added to character sheets that have listed in their history that their character was educated through Ne'haer's education system. If your character sheet does not have information in their history stated they were taught in Ne'haer, an intervention will be placed and you will not be able to roleplay further until necessary edits have been made. You may add these knowledge at any time if your character was taught in Ne'haer. For started characters, these knowledges DO NOT add to your total knowledge count.

Knowledges

  • Up to 9 skill related knowledges of players own choosing

Subcategories

This category has only the following subcategory.

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