Scalvoris Timeline
| Arc | Event(s) |
| 198 | First recorded history of civilisation on Scalvoris. Early settles describe it as a "rough and inhospitable land" |
| 220 | The Immortals' Tongue is discovered by a group of explorers. They report that there are many wonders there, including the constant sound of whispering wherever one is on the island, and that the devout can speak to the Immortals themselves. |
| 221 | Priests and worshippers start to arrive in pilgrimage to the Immortals' Tongue. |
| 247 | First small village set up in what is now Darbyton ~ the inhospitable landscape and awful weather makes it hard to eke out a living |
| 253 | A large trading vessel crashes off Treid's Mouth. Survivors become settlers and they work to try and survive. Winter is harsh that arc and many of them die. |
| 260 | Strange swirling lights appear around Immortals' Tongue on the 1st Vhalar. The pilgrims there, all to the last one, fall victim to dreadful insanity and start experiencing horrifying hallucinations. Within ten trials they have all jumped to their death in the icy waters. |
| 270 | The swirling lights around Immortals' Tongue disappear, also on the 1st Vhalar. The strange whispers which can always be heard remain. |
| 271 | Second generation survivors of the crash of 255 are now fully integrated into Darbyton. This village is not thriving, but is certainly surviving and its inhabitants are a hardy bunch. |
| 298 | A new set of pilgrims arrive on Immortals' Tongue. They come from all over Idalos, yet they all arrive within the same ten trial period. |
| 318 | A massive storm hits the island of Scalvoris on 1st Vhalar. Legends say that it lasted for 100 trials. |
| 350 | Darbyton is now a well established, secure village. |
| 352 | During this arc, five large ships crash and run aground at Treid's Mouth. Survivors decide to band together and form what will become Scalvoris Town. |
| 367 | Reports of Darbyton being attacked by strange "night creatures" circulate. The village is more or less decimated with only a few survivors. Determined that they will not be beaten, they start to rebuild. |
| 375 | After more arcs of battling extreme weather etc, Darbyton is again established and population is growing. Numbers are starting to grow in Scalvoris Town, too. |
| 382 | First records of Gunvorton existing. It is spoken about as though it was already there, though. |
| 416 | Legends say that the seas around Scalvoris boiled for 100 trials during Vhalar 416, no ships could get in or out. Yet Treid's Teeth (the iceburgs) did not melt. Written accounts at the time speak of a dense fog constantly hanging over the waters, tinged dark blue. |
| 500 | Almund is founded and The Tower is noted for the first time in any known records. It is referred to as a military structure, but no more than that is said. |
| 546 | but steady stream of pilgrims. |
| 616 | 1st Vhalar ~ Pirate Lords arrive. |
| 716 | 1st Vhalar, mist falls, shadow beasts. Pirate Lords disappear |
| 716 | 100th Vhalar: Mist clears, Scalvoris is changes in many ways, with the waterways more open and even more strange flora and fauna than before (and before there was a lot!) |
| 716 | 1st Cylus: The Viden Academy in Scalvoris opens its doors. |
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