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Vivian Shiryu

Vivianshiryu.jpg

Introduction

  • PC full name: Vivian Shiryu
  • CS link: here
  • Notable Events: here
  • Race: Mortal Born
  • Date of Birth: Vhalar 27, 696

CS Approval Rewards

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CS Approved by: (Kingdom)

  • Skill Points
    • Mount, Horse: 5 [KG]
    • Etiquette: 5 [KG]
    • Melee Combat: 3 [KG]
  • Knowledge
    • Rynmere: Noble houses [KG]
    • Rynmere: Folklore [KG]
    • Swimming: The dangers of open water [KG]
    • Sacred Seven: Warrick line [KG]
    • Animal Husbandry: Preferred dog treats [KG]
    • Mount: Saddling a horse [KG]
  • Starting Renown: # [KG]

Starter Quest

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None

Blessings

Vivian Shiryu is marked by Ilaren. Click the Heading above to see the rest of the Blessing information.

Ilaren

Vivian Shiryu is a Favored of Ilaren. Click the Heading above to see the rest of the Mark Name 1 information.

Favored

  • [www.link.com Thread where PC Name gains Favored Mark] - Approving Mod
  1. Favored - Elemental Manipulation - Lightning (Minor) - Ability Acquisition Link - Approving Mod
  2. Favored - Life of the Party - Ability Acquisition Link - Approving Mod
  3. Favored - Rolling Thunder - Ability Acquisition Link - Approving Mod
  4. Favored - Three Sheets to the Wind (Minor) - Ability Acquisition Link - Approving Mod
  5. Favored - Bottomless Wineskin - Ability Acquisition Link - Approving Mod
  6. Favored - Rising Lightning - Ability Acquisition Link - Approving Mod
  7. Favored - Touch of the Drink - Ability Acquisition Link - Approving Mod
  8. Favored - Conduit - Ability Acquisition Link - Approving Mod
  9. Favored - Ability Name - Ability Acquisition Link - Approving Mod

Daughter of Faldrun

Vivian Shiryu is Faldrun's Mortalborn daughter.

PSF Approval here

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Mortalborn Parent Story

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Wren married a sailor in the Rynmere Navy named Garret at a young age, in order to increase her families control over the seas. While Wren and Garret did seem to love each other, the marriage was strained by Garret’s tours of duty requiring him to be away from his wife for long periods of time. It was during one of these periods that she met a handsome young man that swept her quite off her feet.

Their relationship was far from peaceful, though the passion was there. Wren’s paramour spoke highly of the Immortals and seemed to take offense with the Rynlism religion that was so prevalent in Rynmere. Wren, a very devout Rynalist, took no small number of chances to lecture her paramour on the values of Rynalism and the weakness of those who rely on the Immortals. However, these lectures only seemed to fuel her lovers desire to have her.

The two had a relationship for quite some time, avoiding each other when Garret was in town, and it was shortly after he left on what was to be his last tour that Wren and her paramour shared one last night of intense passion. Oh, her lover stayed until he was sure she was pregnant, but that was when Wren’s whirlwind romance turned into a nightmare. Her lover, upon finding her pregnant, burst into flames and revealed himself as the Immortal Faldrun. The Lord of the Sun proclaimed that for her sin of worshipping mortals over her proper gods and going so far as to dare to lecture to him about their superiority, she was damned to carry his child, who he would use to burn Rynmere to the ground. In order to ensure that she would not dare to kill his child, Faldrun made it clear that should Wren harm Vivian, he would visit destruction upon her other children for the transgression. Then, he departed and the two never met again.

Wren carried Vivian to term, and thanked the Sacred Seven that Vivian looked enough like Garret that none ever guessed her transgression. She did come to love her daughter, but always worked to keep Vivian away from any path that might lead her to the fate that Faldrun had proclaimed for her when she had been conceived.

Remnants

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Ras, First and Last Ruler of Dynaash:

Vivian channels the legacy of Ras, leader of the Ithecal clans that turned from Ethelynda, founded the nation of Dynaash, and were defeated by Raskalarn. When Vivian activates this power, an image of Ras briefly overlays Vivian before it merges with her, granting her Ras’s strengths and weaknesses. Vivian grows an additional two feet in height, grows an Ithecal tail, has black scales appear on the backs of her arms, down her back and sides, across her forehead, down her nose, and down her cheekbones. She also gains a mouthful of sharp, crocodilian fangs. Vivian receives a boost to her strength and endurance, even gaining the bite strength that the Ithecal are known for. However, what she also suffers a drop in speed and agility, and she takes on Ras’s mental traits as well. While using this ability, Vivian is highly aggressive, unwilling to back down from any fight, no matter how the odds are stacked against her. When using this ability, Shiryu becomes a large broadaxe, with Vivian’s weapon skill changing to reflect her weapon and her clothes and armor change to accommodate the new form. Using this ability more than once a trial, or spending too long in this transformed state, will cause Vivian to suffer migraines, phantom pain from the tail when not in the form, consistent misjudging of her own height, and Ras’s personality will bleed over into her natural form. These negative side effect can last from a single trial to up to ten trials, depending on how many times she transforms or how long she stays in the transformed state.

Day

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Healing Warmth:

Many find the day to be a rejuvenating thing, and with this power, Vivian makes literally so. Vivian channels and enhances the power of day, enabling her to slowly regenerate the wounds and stamina of both herself and those around her whom she does not consider enemies. This regeneration is slow, but constant, and while it doesn’t make one immune to overexertion or wounds, it takes the edge of and makes it easier for them to recover. This regeneration feels like a gentle warmth to those who are receiving its benefits. The ability is passive and always on, which is why the regenerative effect is so slow. This ability is, of course, not active at night.

Battle

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Battle Foresight:

When Vivian enters a confrontation of any kind, this ability is naturally activated. "Confrontations" can be considered mental or physical in nature. As such this ability can easily activate in battle or even during a particularly heated argument or bar brawl. Within a fifty foot radius of her position Vivian can mentally feel and sense everything about the physical landscape of the battlefield. Within a building she will know where every exit is within her area of effect along with every single stick of furniture or living thing that is within the area. This is a very physical sense, allowing her to feel the physicality of everything surrounding her. Outdoors during a confrontation she might know exactly where the best spot for an ambush will be or the best place to hide civilians. Her ability to detect living things is not as precise as her ability to detect non-living objects and surfaces but she is aware when someone is within the area and which way they are moving in general. She would even be able to sense people moving behind a locked door, or know if a room is barricaded. If this ability is active for more than a trial, Vivian might begin to find herself plagued by headaches and nausea due to the added stress on her mind. "Battle Foresight" is far easier to control and manage if she invests in Discipline or Meditation.


Magic and Mutations

Vivian Shiryu is initiated into Hone

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Subcategories

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