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Category:Wanderlust

The Spark desires freedom. In its time within Sephira it has noted and learned that those she cares for and has duty towards will keep her rooted in one place. The spark, conversly, abhors the idea of being in one place for any given length of time and has evolved a response to keep its host on their toes. This mutation takes effect in three ways, three defense mechanisms the Spark has evolved. First, when Sephira has remained in one place or with one person for too long, the Spark will awaken in her a strong wanderlust. She will feel drawn to travel in order to satisfy the Spark. This is the first methodology of defense. Should she continue to have interaction and deepen her relationship, then the spark will utilize its secondary defense. This secondary defense involves a 'relocating' of her emotions. While some would suggest this as an Empathy drawback, the nature is still the transport of one thing to another place. The Spark will sometimes 'teleport' her attachment or emotions to another nearby person. Often this involves transferring strong emotions to a relative stranger in the hopes it will draw her away from her actual object of affection. These effects are temporary, but usually trigger whenever Sephira has a truly intimate moment with another and only powerful discipline or meditation can keep her from running away with her emotions. The final defense of the Spark is more physical whereas it will randomly create pull portals to draw in and teleport one who Sephira feels strongly about as far away as possible.

While seemingly only a drawback, this defense also allows the Spark to guard against mental effects from marks and Empathy magic, 'teleporting' emotional concern to other targets to keep Sephira from staying rooted in one place.

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