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Wild Hunt

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Alistair may feed an insignificant amount of blood of an individual to any one of his portals, soothing the inherent bloodthirst of the spark. In return, for a duration of three trials, Alistair may Scry to the target’s location with pinpoint accuracy, enabling him to hunt them relentlessly. In exchange, the mage has found that his portals will enter open disobedience if ever sparing a foe recognized by Alistair as prey, and will demand their share of the dead after battles even if it detracts from his ability to animate thralls. If these demands are ignored, Alistair will be blinded (as his eyes are portals) and his portals will not manifest until properly fed — at which point they will violently dismantle corpses flung into their jaws.

If Alistair fails to catch his prey in those three trials, the effect will not extend. Instead, his spark will grow hungry, and the next time Alistair manages to hunt and kill prey his spark will demand significantly more to feast upon. It should be noted that Alistair will not view every individual he battles with as prey or find it necessary to hunt them; but rather, genuine enemies of his. Similarly, the Wild Hunt does not necessarily need to be used for the sake of murderous predation. The spark also enjoys simply observing things from afar and watching their movements, if only to learn of their weaknesses and the way in which they operate.

As a physical alteration, a single tick mark will manifest upon Alistair’s right shoulder blade for every hundred sentient individuals he has killed, including posthumously.

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